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Showing posts from December, 2018

Research - The Animator's Survival Kit

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                               Having discussed about the animation principles in the last blog post, I have done some more research and stumbled upon a book called ‘The Animator’s Survival Kit’ by Richard Williams. I have spent some time reading the book throughout the week and found several interesting topics that I will be taking notes on today. Although the book is aimed mostly at 2D animation and hand-drawn animation in general, some of the topics presented techniques that are still used to this day. Greek pot illustration found in the book                                 In the first several chapters of the book up to page 41, Williams talks about his career as an animator and his experiences. He also takes on the history of animation and how animation progressed since ancient...

The 12 principles of animation

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             As I have mentioned in the last blog post, I will be discussing about the set of animations I intend to realise by the end of this project and the main principles that I will have to focus on. The principles will be used to determine to what extent were the animation sets done well, or poorly. The set of animations             When I was still deciding on what type of animations I should go for, I kept in mind the fact that I have no experience animating a 3D model yet. That in turn led me to think about how I should start with the core animation cycles rather than go straight into, for example, a fast paced Kung Foo fight type of animation. So I have decided to learn how to animate by starting with an indispensable animation for game characters – and that’s the walking and/or running animation cycle. Essentially, an animation cycle is ‘used to create a sequence that can be rep...

Further research and observations

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Last week I have met with the specialist tutor from my course and had a chat about what the overall scope for this project is and to what extent can the final artefact be assessed as meeting the criteria given the current circumstances. For example, in my proposal document I am talking about qualifiers such as ‘convincing, compelling or versatile’ animation, albeit the information was never discussed or mentioned on this blog. Additionally, I have not given any particular reason for choosing to animate a bipedal human model either. As such, in the following blog posts I will be discussing about the questions that I have left unanswered until now, admittedly rushing into the development of the final artefact too soon. The model The overall scope of this project is to successfully prepare and animate a biped model in 3D Studio Max. I have chosen to animate a bipedal 3D model based on the results of my research that I have conducted prior to starting the project. Upon ch...