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Refining the animation - Sneak walk

In one of my previous titles ‘ Animation progress status and observed issues ’ I have identified and discussed about the apparent issues found in each of the animation sets. In the last blog post I have addressed the problems found in the leisure walk animation - so naturally I will now discuss about the changes I’ve made to the sneak walk animation as part of the iterative (refinement) process. But first, I’ll briefly list the identified issues: ·          Excessive movement of the pelvis during certain frames ·          Excessive hands movement ·          Lack of any secondary action Here is an old render of the sneak walk before making any changes to it: Starting with the pelvis movement, as anybody could have certainly noticed during the 5 th and 6 th steps the pelvis (hips area) of the model rotates up and down in an unnatural fashio...