Adding custom attributes and controllers - Part 3 Arms IK/FK blending
Last week in part 2 of the rigging process I have taken care of the spine of the model by adding custom controllers and constraints. This week I will be rigging the arms and clavicles. I have started with the FK rigging first (as the rig created features both IK and FK arms bones) on the left arm. As in the previous posts, I first created three different geometric shapes and aligned them with the joints: shoulder, elbow and wrist. I have then linked and then constrained the orientation of each FK bone to that of its controller: · Wrist bone orientation to the wrist controller · Elbow bone orientation constrained to elbows’ controller · Shoulders’ orientation to its controllers orientation Now I was able to rotate the FK arm bones using the individual controllers. I have also locked the movement of the controllers on the...