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Adding custom attributes and controllers - Part 3 Arms IK/FK blending

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Last week in part 2 of the rigging process I have taken care of the spine of the model by adding custom controllers and constraints. This week I will be rigging the arms and clavicles. I have started with the FK rigging first (as the rig created features both IK and FK arms bones) on the left arm. As in the previous posts, I first created three different geometric shapes and aligned them with the joints: shoulder, elbow and wrist. I have then linked and then constrained the orientation of each FK bone to that of its controller: ·          Wrist bone orientation to the wrist controller ·          Elbow bone orientation constrained to elbows’ controller ·          Shoulders’ orientation to its controllers orientation Now I was able to rotate the FK arm bones using the individual controllers. I have also locked the movement of the controllers on the...