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Preparing the model for animation - The necessary steps

After establishing the necessary skills for a 3D Animator job role, I had to get a better understanding of what the processes involved in animation were and how do they work. Upon research, I have found out that there are two things that needed to be done in order to prepare the 3D model for animation. Those two processes are, in order: o    Rigging the model o    Skinning the model Rigging a model of any kind, be it a bipedal human or a different kind of creature, implies creating a ‘rig’ for the said model. A ‘rig’ is in its essence the skeleton of the chosen model. So, 3D rigging is ‘the process of creating a skeleton for a 3D model so it can move’ (Pluralsight, 2014). The process usually takes place first as without a rig the model can’t be moved or deformed, so it cannot be animated either. In order to create and enable control of a skeleton, the users are able to use a variety of tools. The tools I am interested in are: 1.   ...