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Showing posts with the label camera

Setting up the camera

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While I was animating the character I had some renders done so I can watch my progress and observe any mistakes I have done or on-going issues. In order to do so, I needed to set up a camera so I can track the whole animation of the character. In this post I will present the process of setting up the orbiting camera I have used in my renderings. Initially I have looked at some online animation demo reels and I noticed that most of the cameras are either completely static either move with the target. The static ones capture the whole action from a side-view most of the times and the mobile ones can follow the action on any axis, moving accordingly. As the walking distance covered by the character in my animation is rather large and it would be hard to fit everything in a static camera’s field of view I decided to go with a mobile camera that follows the character. Prior to that, I remember looking into the camera view modes available in 3DS Max and seeing the pan and orbit o...