Adding custom attributes and controllers - Final
This week I have successfully rigged the hands of the model and then prepared the rig for animation as well as cleaned the scene. Rigging the hands was a straight forward task that did not involve anything new that I haven’t done before. I have started by creating a controller for each of the five fingers and aligned it with the third joint (the closest to the hand) on each finger. I have then linked the third joint with its newly added controller on each finger. The controllers were then linked to the hand bone so that the fingers remain attached to the hand (and move with it), but also independently. Similar to the other controllers, I froze the transform and then locked their movement and scaling on the XYZ axis. The fingers should be able to go up and down (Z axis), left and right (Y axis), but they shouldn’t be allowed to rotate. Locking the rotatio...