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Showing posts from May, 2019

Final Project Conclusion

Yesterday I have finished rendering the animation, added a background sound and my name and contribution to the video in Sony Vegas (as seen in any 3D Demo reel available online) and submitted it, one day ahead. Rendering the animation took way more than I anticipated, especially since I had to render it a second time because of the unsatisfactory results on the first render. Although the overall video quality of the demo reel is not that high, it's way better than the first one where the noise levels were unbearable due to the higher threshold. Rendering the animation for a second time took about 19 hours on my personal computer and 15 hours the first time I've tried. Had I decided to go for a higher quality, it would've easily taken over 30 hours of rendering. I believe the overall quality is not an issue for now, particularly because the project could be rendered again on a better performing machine, at a higher quality. That being said, when I started the dissertation...

Refining the animation - The run

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The run is the final segment of the animation demo and also the one I considered the hardest to work on. Although I have put time and effort into making this running animation look at least decent the results are somewhat underwhelming and it's now too late to sink my time into it anymore since the submission deadline is getting close (I do plan on submitting the artefact tomorrow, one day ahead). I will however discuss the iterative process I went through and the issues I have encountered. The most relevant issues I identified were, again, the wobbliness of the character when running and the timing. Because the timing was the most crucial and because it wouldn't have made sense to re-adjust the poses without getting the timing right first, I've started from there. One of the principles of animation, as I have previously said, states that humans for example don't reach full speed in an instant when running, nor do they come to a full stop instantly either. However...