Skinning the model - Part 3 (final)
Last week I have finished skinning the upper body of
the model, up to the hands. All that was left to skin were the fingers of the
model, which is what I have decided to take care of this week. I have also
started creating the IK chains and adding custom controls to the rig this week,
but for the sake of continuity I will only make this post about the skinning
process. The next post will be on the start of another task.
That being said, skinning the fingers was a fairly
easy process having already earned some experience up to this point. So I have
applied all that I’ve learned and luckily I did not encounter any problems. The
result can be seen in the illustration below.
Looking back on the skinning process itself it was a
fairly tough task that I didn’t enjoy quite as much as creating the custom rig
or what was about to follow: adding custom controls to the rig. Bearing that in
mind, I am positive on the fact that I’ve learned a lot by taking on to this
task of skinning a mesh without having had any previous experience and I’m
looking forward to further develop my skills in this area.
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